September 20th, 2014

scurviesdisneyblog:

Early Ariel Character sketches (x)

if i were to wager a guess I’d say these are dan haskett sketches !

September 18th, 2014

Animation test for Popeye from Sony - with a foreword from Genndy Tartakovsky !

I love how physical humor is making its way back into animation. Cg animation doesnt HAVE to be perfectly realistic and sony flims are really upping that snappy,wacky style. I freaking love it.

September 8th, 2014

nadya-mira:

Gobelins/Calarts 2014. Nadya Mira. 

And all the GREAT people who were helping me

BG painting: Vasiliy Zorin Alexandre Deboine Sergey Kritskiy

Animation: Elena Volk, Pavel Andryuschenko, Tony Unser, Denis Borisovich, Toniko Pantoja,  Nata Metlukh  Eve Guastella Thidaud Gayral  Ilya Shekiladze, 

and many thanks to Fran Krause who was my film workshop teacher at Calarts

September 6th, 2014

Hi! I've been looking at your blog for a while and I was wondering what you would recommend for those aspiring to work for Pixar?
Asketh - sorasubject01

first is to read read Tom Bancrofts answer to this which is really good.

Second is to really learn about the animation industry and dive into animation - NOW- because really the people who get into these jobs are in these jobs BECAUSE they love animation and their work..they are dedicated to it , its not about the job its about the process. Really the question of ’ how do i aspire to be an amazing animator ’ is a much better way to think. Its COMPETITIVE and extremely hard work….people say ’ oh ill work hard ‘but cant even imagine how much it takes until they actually get started in the industry.

In the end these jobs do not make up the majority of the industry..the industry is big , and vast. when people first get stated in animation all they can think of those feature studios…which im sure are great jobs and you learn a lot from , but they are not the epitome of happiness in this industry. Even if you do get into those jobs , you are not working on pixar and disney fims for the rest of your life - contracts are contracts and layoffs happen often.

learn about animation , learn about the joys of movement , of acting , and dive into the industry head first …ALL ASPECTS OF IT good and bad. after you do that you will have a better idea of what it really takes to get into that studio.

August 28th, 2014

americanninjax:

vivzie-pop:

animatorlife:

WHAT IS HULLABALOO?

Hullabaloo is a 2D (hand-drawn) animated steampunk film that hopes to help preserve the dying art of 2D animation; and by supporting this project, you get to help save 2D animation from an untimely demise. We want you to join us in making a short film that will showcase the world of Hullabaloo, which we can show to investors to fund a full length 2D feature. 2D animation is a beautiful but dying art form that the animation studios have all but abandoned. But if we can fund this film with your help, we will be able to show investors that people really do want to see a feature length animated steampunk film, allowing us to get the tremendous amount of funding needed to complete Hullabaloo as the full-length feature we believe you want to see.

In addition to helping save 2D animation, Hullabaloo aims to encourage girls to explore science and adventure. The film’s two protagonists are both young women and both scientists who use their intellect, wits, and courage to fight greed and corruption. We hope that Veronica Daring and her friend Jules will serve as positive role models for girls of all ages and encourage them to get excited about science, engineering, and sci-fi.

To learn more about what steampunk is, go here: Steampunk 101 

By helping us fund Hullabaloo, you get to help save 2D animation, you get to support a pro-girl and pro-science story, and you also get a boatload of cool stuff!

YES! I Just funded this, GO DO THE SAME! <3

I’ll be donating next time I get paid. Woop

August 1st, 2014

Jinxy Jenkins, Lucky Lou from Jinxy Jenkins, Lucky Lou on Vimeo.

how adorable is this , seriously

July 21st, 2014

kaiko-art:

solar-citrus:

I’ve received a lot of letters from artists asking to check out their artwork and their blog, and I’ve noticed that a lot of them openly write unhealthy amounts of negative comments about their artwork, it was super depressing, honestly.  :(
Confidence plays a very very important role as an artist, it’s what helps us learn and grow without the constant feeling of doubt and jealousy!  You are a unique individual who must go down your own unique path, and as scary as it sounds, you can’t rely on others to hold your hand all the way through.  You are the only one who can get yourself to where you need to go, and beating up your artwork is not the way!  Trust yourself and your abilities to make a change, and you can do anything!!

Love your art, love yourself!

I am so glad she is continuing these motivational comics!

(via red-pencil)

July 4th, 2014
anatomicalart:

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
Ball Bouncing in place, no decay (loop)
Ball Bouncing across the screen
Brick falling from a shelf onto the ground
Simple character head turn
Character head turn with anticipation
Character blinking
Character thinking [tougher than it sounds!]
Flour Sack waving (loop)
Flour Sack jumping
Flour Sack falling (loop or hitting the ground)
Flour Sack kicking a ball
Level 2 Exercises
Change in Character emotion (happy to sad, sad to angry, etc.)
Character jumping over a gap
Standing up (from a chair)
Walk Cycle [oldie but goodie!]
Character on a pogo stick (loop)
Laughing
Sneezing
Reaching for an object on a shelf overhead
Quick motion smear/blur
Taking a deep breath [also tougher than it sounds!]
A tree falling
Character being hit by something simple (ball, brick, book)
Run Cycle
Level 3 Exercises
Close up of open hand closing into fist
Close up of hand picking up a small object
Character lifting a heavy object (with purpose!)
Overlapping action (puffy hair, floppy ears, tail)
Character painting
Hammering a nail
Stirring a soup pot and tasting from a spoon
Character blowing up a balloon
Character juggling (loop)
Scared character peering around a corner
Zipping up a jacket
Licking and sealing an envelope
Standing up (from the ground)
Pressing an elevator button and waiting for it
Starting to say something but unsure of how
Level 4 Exercises
Character eating a cupcake
Object falling into a body of water
Two characters playing tug-of-war
Character dealing a deck of cards out
The full process of brushing one’s teeth
A single piece of paper dropping through the air
Run across screen with change in direction
Sleeping character startled by alarm then returning to sleepy state
Opening a cupboard and removing something inside
Putting on a pair of pants
Opening the “world’s best gift” and reacting
Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com [Source]Article composed by J.K. RIKIMARCH 18, 2013Follow @AnimatorIsland on Twitter for more updates tips and tricks.

anatomicalart:

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

image

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball
Level 2 Exercises
  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle
Level 3 Exercises
  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Zipping up a jacket
  12. Licking and sealing an envelope
  13. Standing up (from the ground)
  14. Pressing an elevator button and waiting for it
  15. Starting to say something but unsure of how
Level 4 Exercises
  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Sleeping character startled by alarm then returning to sleepy state
  9. Opening a cupboard and removing something inside
  10. Putting on a pair of pants
  11. Opening the “world’s best gift” and reacting
  12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com 
[Source]
Article composed by J.K. RIKI
MARCH 18, 2013
Follow @AnimatorIsland on Twitter for more updates tips and tricks.

(via heffydoodle)

June 26th, 2014

animationtidbits:

Duet - Glen Keane

(via quillery)

June 8th, 2014